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[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...
To reproduce: 1. Open project attached by QA 2. Check the console and notice warning: warning CS0618: `UnityEditor.BuildOptions.Forc... Read more
[IL2CPP] Application crashes on startup when built with IL2CPP on Androi...
Reproduction steps: 1. Open the attached project 2. Build and run the project with IL2CPP on Android device 3. App crashes on startu... Read more
[IL2CPP]Project built with IL2CPP becomes the error made in a circular r...
IL2CPP fails to generate compilable code when unsafe C# code cases two structs to reference each other. Read more
[2021.1] IL2CPP build fails due to a crash in Tundra (introduced by 0-ch...
Reported on Forums: https://forum.unity.com/threads/il2cpp-development-build-fails-since-unity-2020-2.1084859/#post-6991988 In some... Read more
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce: 1. Open the user's attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Make sure Target Architecture i... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
[IL2CPP] MarshalDirectiveException; marshaling of delegates as fields of...
Issue with marshaling of delegates as fields of a struct when using IL2CPP - As noted by the user, there are no issues when using th... Read more
[Stripping] 'Could not produce class with ID 111' and crash in ActivateA...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Click "Open Test Scene" in device - Wait a few seconds for i... Read more
[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro: --open attached pr... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics