Search Issue Tracker
[IL2CPP] Incorrect results when calling a method from outside Class in a...
How to reproduce: 1. Open the attached "MutableStructRepro.zip" Project 2. Make sure the "IL2CPP" is selected in the Project Setting... Read more
[IL2CPP] Unity Editor fails to build when auto-generating a C# array of ...
To reproduce: 1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Fi... Read more
Android x86 architecture APK fails to build with IL2CPP
To reproduce: 1. Open empty project 2. Build an APK with IL2CPP and x86 selected --Build fails Reproduced with: 2019.2.0a7, 2019.2... Read more
[iOS] Crash on il2cpp::vm::Exception::Raise after uncaught exception of ...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app on device via Xcode 3. Press "Leave" button when the ... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp fi... Read more
[IL2CPP] IndexOutOfRangeException is thrown when getting last array valu...
Steps to reproduce: 1. Download attached project 2. Build "Main" scene for Standalone 3. Open build project Expected results: No ex... Read more
Fatal error in Unity CIL Linker when building to Standalone with Microso...
How to reproduce: 1. Open the attached (BlankProject.zip) project 2. Open the SampleScene 3. Build to Standalone Expected result: T... Read more
[UWP] IL2CPP Failed to resolve System.IO.WindowsRuntimeStorageExtensions
How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Switch platform to UWP and change scripting backend t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode