Search Issue Tracker
Fixed in 2018.4
Votes
2
Found in
2018.4
2018.4.23f1
Issue ID
1251023
Regression
No
Fatal error in Unity CIL Linker when building to Standalone with Microsoft Maps DLL [2018.4 only]
How to reproduce:
1. Open the attached (BlankProject.zip) project
2. Open the SampleScene
3. Build to Standalone
Expected result: The build succeeds
Actual result: The build fails with a fatal error in Unity CIL Linker
Reproducible with: 2018.4.23f1
Not reproducible with: 2019.3.16f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Notes:
- The issue is not reproducible on Mono back-end
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor fails to launch with silent crash in mono on windows
- [GPU PLM] Part of baked shadows are broken when hitting a backface
- [DX12] Nothing is being rendered when using Alt+Enter to maximize a resized windowed player
- GL shader reflection is truncated or crash occurs when struct is used from named CBuffer with at least one other constant
- Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets not report reflection for the CBuffer
Resolution Note (fix version 2018.4):
Fix a crash in UnityLinker that could happen when an invalid security attribute type is encountered
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.27f1