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Shader Graph with a Baked GI node flickers when Probe Volumes and TAA ar...
How to reproduce:1. Open the user-attached project “Bug Report”2. Open the “SampleScene” scene3. Make sure the TAA is enabled on the... Read more
[HDRP] Two passes called Begin/End Profile in different locations warnin...
Steps to reproduce: 1. Open a HDRP project 2. Go to Window>Analysis>Render Graph Viewer 3. Observe the console Actual results:... Read more
Render Scale affects UI and Lens flares
Steps to reproduce: 1. Open attached repro project 2. Load the Scene 3. Look at the game view Actual results: !image-2024-03-13-14-1... Read more
APV: "Invalid AABB result" error is thrown when "Display Probes"or “Debu...
Reproduction steps:1. Open the “ReproProject“ project2. Open “Assets/Scenes/SampleScene” scene3. Open the Rendering Debugger window ... Read more
[HDRP] Stack-Lit does support SSS + Metalic
The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339 Steps to reproduce: 1. In a ... Read more
[HDRP] Water is leaking uniforms
Steps to reproduce: 1. Create a Shader Graph with the property "Foam Smoothness" and set the reference to _FoamSmoothness Actual res... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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