Search Issue Tracker

0
votes
Won't Fix

Volumetric Clouds change to bright unnatural colors when certain Shape p...

HD RP

-

Nov 08, 2023

-

Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14

Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/OutdoorsScene.unity" scene3. Enter the Play Mode4. ... Read more

0
votes
Fixed

Can't enable Display Culling Stats in GPU Resident Drawer when setting p...

HD RP

-

Nov 09, 2023

-

Version/s: 2023.3.0a14

To reproduce:1. Create a new HDRP template project2. Open Window > Analysis > Rendering Debugger3. Open the GPU Resident Drawe... Read more

0
votes
Fixed

[Documentation] Ray Tracing Getting Started manual out of date

HD RP

-

Nov 27, 2023

-

Version/s: 2023.2.2f1

[https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Ray-Tracing-Getting-Started.html] -> Re... Read more

0
votes
Won't Fix

[HDRP] Occlusion Only Reflection Normalization label cut off in Project ...

HD RP

-

Nov 15, 2023

-

Version/s: 2023.2.0b12

Steps to reproduce:1. Go to Edit>Project Settings2. Go to HDRP Global Settings under Graphics3. Scroll down to the bottom of the ... Read more

0
votes
Fixed

Light intensity is clamped to a visible sphere volume with HDRP path tracer

HD RP

-

Nov 17, 2023

-

Version/s: 2023.3.0a3, 2023.3.0a4, 2023.3.0a5, 2023.3.0a6, 2023.3.0a7, 2023.3.0a8, 2023.3.0a9, 2023.3.0a10, 2023.3.0a11, 2023.3.0a12, 2023.3.0a13, 2023.3.0a14, 2023.3.0a15, 2023.3.0a16, 6000.0.0b11

With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more

0
votes
Fixed

Objects cast inverted shadows when using Path Tracing on a transparent m...

HD RP

-

Nov 17, 2023

-

Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14

Reproduction steps:1. Open the attached project "ShadowLight"2. Open “Assets/Indoor Scene.unity“ Scene3. Observe the inverted shadow... Read more

0
votes
Won't Fix

Compute shader errors are thrown when High Quality Line Rendering is ena...

HD RP

-

Nov 17, 2023

-

Version/s: 2023.3.0a14

How to reproduce:1. Open the “repro“ project2. Open the “SampleScene“3. Select the “Global Volume“ GameObject4. In the Inspector win... Read more

4
votes
Fixed

HDRP Shader Graph uses the wrong time value for interpolators when Trans...

HD RP

-

Nov 20, 2023

-

Version/s: 2022.3.13f1, 2023.2.0f1, 2023.3.0a14

How to reproduce:1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”2. Open the “Test” scene3. Enter the Play Mode4.... Read more

0
votes
Fixed

[HDRP] alpha channel doesn't mapped properly with Triplanar

HD RP

-

Nov 20, 2023

-

Version/s: 2022.3.0f1, 2023.2.0a1, 2023.3.0a1

With the regular Lit.shader and Triplanar feature used, the alpha channel seems to not be mapped propery, see screenshots Read more

0
votes
Won't Fix

[Sky Occlusion] Sky Occlusion SH debug does not match Scene exposure. Pr...

HD RP

-

Nov 21, 2023

-

Version/s: 2023.3.0a16

Sky Occlusion SH debug should respect Scene Exposure settings Currently the Sky Occlusion system does not seem to be affected by the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.