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Volumetric Clouds change to bright unnatural colors when certain Shape p...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/OutdoorsScene.unity" scene3. Enter the Play Mode4. ... Read more
Can't enable Display Culling Stats in GPU Resident Drawer when setting p...
To reproduce:1. Create a new HDRP template project2. Open Window > Analysis > Rendering Debugger3. Open the GPU Resident Drawe... Read more
[Documentation] Ray Tracing Getting Started manual out of date
[https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Ray-Tracing-Getting-Started.html] -> Re... Read more
[HDRP] Occlusion Only Reflection Normalization label cut off in Project ...
Steps to reproduce:1. Go to Edit>Project Settings2. Go to HDRP Global Settings under Graphics3. Scroll down to the bottom of the ... Read more
Light intensity is clamped to a visible sphere volume with HDRP path tracer
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more
Objects cast inverted shadows when using Path Tracing on a transparent m...
Reproduction steps:1. Open the attached project "ShadowLight"2. Open “Assets/Indoor Scene.unity“ Scene3. Observe the inverted shadow... Read more
Compute shader errors are thrown when High Quality Line Rendering is ena...
How to reproduce:1. Open the “repro“ project2. Open the “SampleScene“3. Select the “Global Volume“ GameObject4. In the Inspector win... Read more
HDRP Shader Graph uses the wrong time value for interpolators when Trans...
How to reproduce:1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”2. Open the “Test” scene3. Enter the Play Mode4.... Read more
[HDRP] alpha channel doesn't mapped properly with Triplanar
With the regular Lit.shader and Triplanar feature used, the alpha channel seems to not be mapped propery, see screenshots Read more
[Sky Occlusion] Sky Occlusion SH debug does not match Scene exposure. Pr...
Sky Occlusion SH debug should respect Scene Exposure settings Currently the Sky Occlusion system does not seem to be affected by the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class