Search Issue Tracker
Fixed in 2022.3.17f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a19
Votes
4
Found in
2022.3.13f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-56632
Regression
No
HDRP Shader Graph uses the wrong time value for interpolators when Transparent Writes Motion Vectors is enabled on the Material
How to reproduce:
1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”
2. Open the “Test” scene
3. Enter the Play Mode
4. Observe the “Sphere” GameObject color
Expected result: The “Sphere” GameObject is green
Actual result: The “Sphere” is red
Reproducible with: 2022.3.13f1, 2023.2.0f1, 2023.3.0a14
Couldn’t test with: 2021.3.32f1 (Shader Graph can’t be loaded)
Reproducible on: Windows 11 Pro, macOS 14.1.1 (user reported)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.3):
Fix ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data