Search Issue Tracker

Fixed

Fixed in 2022.3.17f1, 2023.2.5f1, 2023.3.0a19

Votes

4

Found in

2022.3.13f1

2023.2.0f1

2023.3.0a14

Issue ID

UUM-56632

Regression

No

HDRP Shader Graph uses the wrong time value for interpolators when Transparent Writes Motion Vectors is enabled on the Material

--

-

How to reproduce:
1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”
2. Open the “Test” scene
3. Enter the Play Mode
4. Observe the “Sphere” GameObject color

Expected result: The “Sphere” GameObject is green
Actual result: The “Sphere” is red

Reproducible with: 2022.3.13f1, 2023.2.0f1, 2023.3.0a14
Couldn’t test with: 2021.3.32f1 (Shader Graph can’t be loaded)

Reproducible on: Windows 11 Pro, macOS 14.1.1 (user reported)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2023.3.0a19):

    Fix ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.