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Won't Fix

Votes

0

Found in

2023.3.0a14

Issue ID

UUM-56571

Regression

Yes

Compute shader errors are thrown when High Quality Line Rendering is enabled

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How to reproduce:
1. Open the “repro“ project
2. Open the “SampleScene“
3. Select the “Global Volume“ GameObject
4. In the Inspector window enable the High Quality Line Rendering
5. Observe the Console

Expected result: No errors are thrown
Actual result: Computer shader errors are thrown

Reproducible with: 2023.3.0a6, 2023.3.0a14
Not reproducible with: 2023.2.1f1, 2023.3.0a5
Could not test with: 2021.3.32f1, 2022.3.13f1
Fixed in: 2023.3.0a15

Reproducible on: Windows 10
Not reproducible on: No other environment tested

Errors:
Compute shader (ComputeShader-VertexSetup): Can't find kernel (0) variant with keywords:
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&
ComputeShader-VertexSetup.compute: Kernel at index (0) is invalid
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

  1. Resolution Note:

    There are no fixes planned for this Bug

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