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Custom Pass is rendered at a lower resolution when using Dynamic Resolution
Reproduction steps:1. Open the attached project “ARTIFACTS“2. Enter the Play Mode3. Select “Main Camera“ GameObject and enable “Allo... Read more
Realtime Reflection Probes in HDRP stop working and NullReferenceExcepti...
Reproduction steps:1. Open the attached “IN-55505_HDRP Probe NRE.zip“ project2. Open the “LaunchScene”3. Go to File > Build Setti... Read more
"Draw Distance" value only updates in the Scene view when entering Play ...
How to reproduce:1. Open the attached “IN_45770_DecalDrawDistance.zip“ project2. Open the “SampleScene“ Scene3. Open “Project Settin... Read more
RTHandle does not scale down when scaled up
How to reproduce:1. Open the attached project "Custom Post Processing.zip"2. In the Game view window change the Display resolution t... Read more
"Maximum Cube Reflection Probes on Screen" is clamped to 64 when changin...
How to reproduce:1. Create and open a new HDRP project2. Select Assets/Settings/HDRP High Fidelity.asset3. Change "Maximum Cube Refl... Read more
Script causes Console error "Reading pixels out of bounds of the current...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/OutdoorsScene.unity" scene3. Enter the Play mode Ex... Read more
Static Lighting Volumetric Clouds checkbox is not disabled but also unse...
Steps to reproduce:1. Open any HDRP project2. Go to Window>Rendering>Lighting3. Go to the Environment tab4. Remove the Environ... Read more
HDRP is missing a mipmap bias override for SAMPLE_TEXTURE2D_ARRAY_GRAD
Reproduction steps:1. Open the attached "repro_IN-57283.zip" project2. Open the "Assets/_Repro/TestScene" Scene3. Enter the Play Mod... Read more
Editor performance drops when a Reflection Probe is selected in the Hier...
Reproduction steps:1. Open the attached project “vso”2. Open the “Assets/VSO/Scenes/Apartment” Scene3. In the Hierarchy window selec... Read more
[HDRP] Double shadow filtering settings
There are double shadow filtering settings on Directional and Punctual lights. We should only show Directional settings for Directio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS