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HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps:1. Open project “IN-28095_HDRP Test 2”2. Open scene “Cube Test w Pines“3. Enable “Mirrorted Cube” GameObject4. En... Read more
Baked reflecton probe normalization data is invalid when using HDRP
Reproduction steps:1. Open project “IN-30145_unityHX 2”2. Open Scene “propRoom“3. Click on “lighting\reflection probes\Reflection Pr... Read more
[HDRP] Scene is not rendered and exceptions are outputted when Area Ligh...
Steps to reproduce:1. Open the attached user's project "hdrp_no_arealights.zip"2. Observe the errors in the Console3. Navigate to "P... Read more
[OpenXR][HDRP VR] Ray traced reflections in Standalone Player do not mat...
Steps to reproduce:1. Open the attached user's project "hdrp_vr_rt_reflection_bugreport.zip"2. Make sure OpenXR is enabled in the XR... Read more
[APV] Max range of Probe Volume component doesn't update to global max
Repro: Add a Probe Volume component to the Scene. Ensure the Max Probe Spacing slider is set to the fourth position, which defaults ... Read more
[HDRP] realtime Reflection probe makes volumetrics clouds wind stop
Repro steps :- Open attached project- Open scene called "Clouds"- Press play- Notice that reflection probe is set to realtime > o... Read more
Memory leaks are detected when Adaptive Probe Volumes are enabled
How to reproduce:1. Open the attached “HDRP Bug Report.zip“ project2. Open the “OutdoorsScene“ Scene3. Enter Play mode Expected resu... Read more
[APV] Scene colliders disabled if baking is cancelled or crashes
1) Open the attached project Outdoor scene 2) Notice there is a red vignette (local box volume) 3) Bake lighting 4) Notice the red v... Read more
Reflection probes create artifacts when using Probe Volume
Reproductions steps:1. Open the “My project (1)” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Lightning Win... Read more
HDRP Wizard contains a typo "Screan" instead of "Screen"
How to reproduce:1. Create a new Unity HDRP project2. Open the HDRP Wizard and select the “HDRP + DXR” tab in it3. Navigate to the “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS