Search Issue Tracker
The “Invalid subscript 'texCoord2'“ error appears when using a TextureSi...
Steps to reproduce:1. Open the attached project “ShaderIssue“2. Select the “Assets/FullScreenTextureSizeTest.shadergraph“ Shader Gra... Read more
Crash on memcpy when adding a Probe Adjustment Volume
Reproduction steps:1. Open the attached project “CrashRepro“2. Create a Probe Adjustment Volume (GameObject > Light > Probe Vo... Read more
Shadow on POM not correctly applied
Use POM with of depth offset. Activate the contact shadow. We can see that the contact shadow. isn't affected by the POM and the res... Read more
SS Shadows on Pom are too sharp
Active SS Shadows. On a plane with parallax occlusion, the SS Shadows look too sharp. Maybe we need a parameter to smooth them Read more
[HDRP] custom pass / custom pass injection point "after opaque and sky" ...
Steps to reproduce:1. Open the attached user project "22LTS_Bug_Reporting_Project.zip"2. Open Game View3. See that the outline is dr... Read more
[HDRP] Console error when selecting SRP Lens Flare asset
Repro steps :- Open any hdrp project- Get Lens Flare Sample from the HDRP Package Manager Sample Tab- Open Any scene- Select a light... Read more
[OpenXR][HDRP VR] Ray traced reflections in Standalone Player do not mat...
Steps to reproduce:1. Open the attached user's project "hdrp_vr_rt_reflection_bugreport.zip"2. Make sure OpenXR is enabled in the XR... Read more
Clouds are jittering when enabling Volumetric Clouds in the HDRP project
How to reproduce:1. Open the user’s attached “1491939-CloudsJitter.zip” project2. Enter the “OutdoorsScene“ Scene (Assets > Outdo... Read more
HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps:1. Open project “IN-28095_HDRP Test 2”2. Open scene “Cube Test w Pines“3. Enable “Mirrorted Cube” GameObject4. En... Read more
Baked reflecton probe normalization data is invalid when using HDRP
Reproduction steps:1. Open project “IN-30145_unityHX 2”2. Open Scene “propRoom“3. Click on “lighting\reflection probes\Reflection Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS