Search Issue Tracker
Fixed
Won't Fix in 2023.2.X
Fixed in 2023.3.0b1
Votes
0
Found in
2023.2.0a13
2023.3.0a3
Issue ID
UUM-35075
Regression
No
The left eye's Lens Flare light is shown incorrectly when using OpenXR
Reproduction steps:
1. Open user attached project "HDRP 2023.zip"
2. Open Edit > Project Settings > OpenXR
3. Enable Mock Runtime
4. Enter Play mode
5. Switch from “Left Eye” view to “Both Eyes” or “Occlusion Mesh”
6. Observe the Game view
Expected result: Lens Flare looks the same on both eyes
Actual result: Left eye’s Lens Flare light is further away from the source
Reproduced with: 1.6.0 (2022.2.10f1), 1.7.0 (2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12)
Could not test with: 2020.3.47f1 (no Lens Flare light in the Game view, however view in each eye is mirrored)
Reproducible on: Windows 10
Note: SRP0 light disappears from Left eye when Enabling Occlusion (in Hierarchy selecting Point Light > Lens Flare) as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.