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GameObjects are shifted in Game view when DLSS is enabled
How to reproduce:1. Open the “DLSS_Camera_Issue” project2. Open the “Assets/SunFlaresHDRP/Scene”3. Enter Play Mode4. Observe the Gam... Read more
Bright white columns are rendered on a dark GameObject when ReflectionPr...
How to reproduce:1. Open the “IN_31976” project2. Open the “OutdoorsScene” Scene3. Select the “Main Camera” GameObject in the Scene ... Read more
[HDRP] New project has unsaved changes when creating a project from HDRP...
How to reproduce:1. Create a new 3D (HDRP) or HDRP Sample Scene project2. Observe the Scene name in top of hierarchy Expected result... Read more
Transparent Depth Pre/Postpass doesn't work when used with Custom Pass
How to reproduce:1. Open the user-attached “BugExamples” project2. Open the “OutdoorsScene” Scene3. Open the Game View window Expect... Read more
Getting "Draw call" logs in the console when opening new "3D Sample Scen...
To reproduce:1. Create a new "3D Sample Scene (HDRP)" template project2. Observe the console Expected: no errors or logs spamming in... Read more
[HDRP] In HDRP if the user selects a custom color & camera depth buffer ...
Steps to reproduce:1. Open Scene.unity in the attached user's project "MSAA_ScreenSpace.zip"2. In "Avatar Custom Pass" GameObject, s... Read more
HDRP Memory Leak Error when Entering play mode in asset demo
Steps to repo: Open a HDRP scene in Unity Editor Open package manager Import the "Sunny Land" Asset In the project window open Asset... Read more
Shadows alpha clipping is ignored and shadows rendered without details i...
How to reproduce:1. Open the project “IN_25757”2. Press File → Build And Run3. Observe the Player Expected result: alpha clipping is... Read more
[macOS] Scene view is not rendered, warning and errors are thrown in the...
How to reproduce:1. Create a new Unity project using a 3D Sample Scene (HDRP) Template2. Observe the Scene view and Console window E... Read more
HDRP Quality Preset labels get cut off in the Project Settings
Steps to reproduce:1. Create a new HDRP project2. Go to Edit>Project Settings3. Select the HDRP section under Quality in the side... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS