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Fixed

Won't Fix in 2023.1.X

Fixed in 2022.3.18f1

Votes

7

Found in

2022.2.2f1

2023.1.0b9

2023.2.0a7

Issue ID

UUM-25408

Regression

Yes

Shadows alpha clipping is ignored and shadows rendered without details in Player

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How to reproduce:
1. Open the project “IN_25757”
2. Press File → Build And Run
3. Observe the Player

Expected result: alpha clipping is not ignored and shadows rendered correctly detailed
Actual result: alpha clipping is ignored and shadows are rendered not correctly detailed

Reproducible with: 2022.2.0a18, 2022.2.2f1, 2023.1.0a18
Not reproducible with: 2021.3.16f1, 2023.1.0a24
Couldn’t test with: 2020.3.43f1, 2022.1.0a1…2022.2.0a17 (due to compiler errors)

Fixed in: 2023.1.0a19

Reproducible on: Windows 10 Pro

Note: not reproducible in Play Mode

  1. Resolution Note (2023.1.X):

    Does not repro on latest (same for 2023.2)

Comments (7)

  1. PAlbertsSTS3D

    Nov 20, 2023 13:04

    Just found this after searching the web for this issue, we need this on LTS please.

  2. A1dana

    Sep 04, 2023 19:18

    The error is less noticeable but still happens in 2023.2.0b7 using URP.

  3. A1dana

    Sep 04, 2023 15:47

    Got this problem in Unity 2022.3.4f1, appears to occur when using static batching on objects that have materials with alpha clipping.

  4. ebaender

    Aug 06, 2023 20:13

    If anyone else is losing hope for their project in the blinding redness of the "Won't Fix" banner, here are some possible causes and workarounds for the issue: https://discussions.unity.com/t/shadows-ignore-material-alpha-clipping-in-build-only/276646

  5. ebaender

    Aug 06, 2023 14:42

    This is still an issue in 2022.3.6f1, is this seriously not getting fixed until 2023? This is a huge issue for any project that uses vegetation.

  6. mnapolillo

    Jul 05, 2023 17:07

    This issue is happening to me in 2022.3.4 when building to iOS. I'm using the most recent version of XCode.

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