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Fixed
Won't Fix in 2023.1.X
Fixed in 2022.3.18f1
Votes
7
Found in
2022.2.2f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-25408
Regression
Yes
Shadows alpha clipping is ignored and shadows rendered without details in Player
How to reproduce:
1. Open the project “IN_25757”
2. Press File → Build And Run
3. Observe the Player
Expected result: alpha clipping is not ignored and shadows rendered correctly detailed
Actual result: alpha clipping is ignored and shadows are rendered not correctly detailed
Reproducible with: 2022.2.0a18, 2022.2.2f1, 2023.1.0a18
Not reproducible with: 2021.3.16f1, 2023.1.0a24
Couldn’t test with: 2020.3.43f1, 2022.1.0a1…2022.2.0a17 (due to compiler errors)
Fixed in: 2023.1.0a19
Reproducible on: Windows 10 Pro
Note: not reproducible in Play Mode
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PAlbertsSTS3D
Nov 20, 2023 13:04
Just found this after searching the web for this issue, we need this on LTS please.
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GM_O
Nov 09, 2023 14:05
Related forum thread: https://forum.unity.com/threads/shadows-alpha-clipping-doesnt-work-in-build.1373997/
Follow-up forum thread: https://forum.unity.com/threads/vegetation-shadow-casting-in-lts-wont-fix.1500935/
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A1dana
Sep 04, 2023 19:18
The error is less noticeable but still happens in 2023.2.0b7 using URP.
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A1dana
Sep 04, 2023 15:47
Got this problem in Unity 2022.3.4f1, appears to occur when using static batching on objects that have materials with alpha clipping.
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ebaender
Aug 06, 2023 20:13
If anyone else is losing hope for their project in the blinding redness of the "Won't Fix" banner, here are some possible causes and workarounds for the issue: https://discussions.unity.com/t/shadows-ignore-material-alpha-clipping-in-build-only/276646
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ebaender
Aug 06, 2023 14:42
This is still an issue in 2022.3.6f1, is this seriously not getting fixed until 2023? This is a huge issue for any project that uses vegetation.
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mnapolillo
Jul 05, 2023 17:07
This issue is happening to me in 2022.3.4 when building to iOS. I'm using the most recent version of XCode.
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Resolution Note (2023.1.X):
Does not repro on latest (same for 2023.2)