Search Issue Tracker
[HDRP] Entering playmode with disabled compositor breaks all its layers
Versions affected: 2021.3.9f1, 2023.1.0a5 (and most probably any other version that has Compositor) Steps to reproduce: 1) Open atta... Read more
[HDRP] Compositor's Chroma Spill Rmoval spills magenta over the layer
Versions affected: 2021.3.9f1, 2023.1.0a5 (and most probably any other version that has Compositor) Steps to reproduce: 1) Open atta... Read more
RTHandle does not scale down when scaled up
How to reproduce:1. Open the attached project "Custom Post Processing.zip"2. In the Game view window change the Display resolution t... Read more
Objects wth StackLit lightmode will receive decals when the object is ou...
How to reproduce:1. Download and open the attached project2. Open the OutdoorScene3. Enter "Play" mode4. Observe the cube Expected o... Read more
Light Probe Proxy Volume doesn't render correctly when Bounding Box Mod...
Steps to reproduce:1. Open the “HDRP_LPPV_Bug” project2. Open “OutdoorsScene” scene3. Enter Play Mode4. Observe the Game view while ... Read more
"(GetStatus) Cannot get non-existing progress id 5." error is thrown whe...
To reproduce: Open Unity Hub and create project with the "3D Sample Scene (HDRP)" Template; When the project is opened switch to the... Read more
"MissingReferenceException" is thrown into the Console window when tryin...
Reproduction steps:1. Open the attached project “HDRIrepro“2. Open Package Manager and go to “My Assets“3. Install any asset which c... Read more
Hair transmission works incorrectly when using the Physical Hair Shader ...
How to reproduce:1. Open the attached project "Hair Transmission problem.zip"2. Open the "OutdoorsScene" Scene3. Open the "Test Hair... Read more
Cloud Preset doesn't change when changing via Script in Play Mode
How to reproduce:1. Open the attached user project2. Open the “OutdoorsScene“ Scene (Assets)3. Enter Play Mode Expected result: In t... Read more
Black Depth Of Field when Focus Mode is set to Manual Ranges
Reproduction steps:1. Create a new project from the “3D Sample Scene (HDRP)” template2. Open the “Assets/Scenes/SampleScene.unity”3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS