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[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...
Steps to repro: 1. Open attached project and '02_RocksScene'; 2. Go to Build Settings (File -> Build Settings); 3. Check 'Developme... Read more
[DirectX12] Crash when using lightSource.AddCommandBuffer and exiting Pl...
How to reproduce: 1. Open users attached project 2. Make sure that DirectX12 Graphics API is used and Graphics Jobs is enabled (Fil... Read more
Graphics.DrawMeshInstanced merges incompatible batches when overriding m...
Steps to reproduce: 1. Open the attached project 2. Make sure that Assets/material is using TestShader and that GPU Instancing is en... Read more
Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...
Steps to reproduce: 1. Open a new project 2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync) 3. Open ... Read more
[Linear] Background of splashscreen drawn with API doesn't show up
To reproduce: 1. Open attached project 2. Build and run 3. Notice that first splash screen has background image (it's drawn on star... Read more
Editor crashes with GfxDeviceD3D11Base::CopyRenderSurfaceDesc after chan...
How to reproduce: 1. Open new Unity project 2. Unplug the laptop from charging 3. Turn on Battery Boost on GeForce Experience 4. Cha... Read more
[2D] Instancing is broken when scene objects have custom properties set ...
How to reproduce: 1. Open the attached project ("2D_Instancing_Bug_-_2018.2.zip") 2. Open the repro scene ("SampleScene") 3. Open th... Read more
Materials do not get batched when GPU Instancing is enabled and Texture2...
How to reproduce: 1. Open attached project "GPUInstancing.zip" and scene "SampleScene" 2. Enter Playmode 3. Observe Scene view -> S... Read more
Static batching changes Normal map on GameObjects when negative values a...
How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more
[URP] Image on the secondary display with a different resolution is stre...
How to reproduce: 1. Open the attached project named "Case_1205574" 2. Build and run the project 3. Observe the Game windows on both... Read more
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