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Steps to repro: 1. Open attached project and '02_RocksScene'; 2. Go to Build Settings (File -> Build Settings); 3. Check 'Developme... Read more
How to reproduce: 1. Open users attached project 2. Make sure that DirectX12 Graphics API is used and Graphics Jobs is enabled (Fil... Read more
Steps to reproduce: 1. Open the attached project 2. Make sure that Assets/material is using TestShader and that GPU Instancing is en... Read more
Steps to reproduce: 1. Open a new project 2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync) 3. Open ... Read more
To reproduce: 1. Open attached project 2. Build and run 3. Notice that first splash screen has background image (it's drawn on star... Read more
How to reproduce: 1. Open new Unity project 2. Unplug the laptop from charging 3. Turn on Battery Boost on GeForce Experience 4. Cha... Read more
How to reproduce: 1. Open the attached project ("2D_Instancing_Bug_-_2018.2.zip") 2. Open the repro scene ("SampleScene") 3. Open th... Read more
How to reproduce: 1. Open attached project "GPUInstancing.zip" and scene "SampleScene" 2. Enter Playmode 3. Observe Scene view -> S... Read more
How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more
How to reproduce: 1. Open the attached project named "Case_1205574" 2. Build and run the project 3. Observe the Game windows on both... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy