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Color transformation values behaves differently after performing arithme...
How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps:1. Open the attached project "Demo.zip"2. Open "BugDemo.unity" Scene3. In the Hierarchy window select the sphere ... Read more
Graphics.DrawProceduralIndirect method doesn't have an override with Gra...
How to reproduce:1. Open the attached "case_1372936" project2. Observe the Console log Expected result: No error is thrownActual res... Read more
Static batching does not batch objects when trying to batch plane with a...
How to reproduce:1. Open the attached project '1367922.zip'2. Open 'SampleScene' Scene3. Enter Play mode4. Observe the 'Batches' and... Read more
[HDRP][DXR] Multimat opaque materials are not included in the RTAS when ...
Repro steps :- Open attached project- Open SampleScene- Select any of the materials among Material/mat1 mat2 or mat3- Set it to tran... Read more
Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used