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0
votes
Fixed

[Mesh] Unity crash when loading a large serialized mesh (180 million ver...

Graphics - LowLevel

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Mar 05, 2021

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Version/s: 2020.1.0a16, 2020.2, 2021.1, 2021.2

Steps to reproduce: 1. Create a new project 2. Import the Mesh from the google drive link (the mesh contains 180 million vertices) ... Read more

0
votes
By Design

Incorrect buffer values when computing shaders on AMD

Graphics - LowLevel

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Mar 04, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.2, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Download and open the "computeBuffers.zip" project 2. Build the project 3. Open the built project with "Rende... Read more

0
votes
Fixed

[Mesh] Unity crash when creating a large mesh (180 million vertices) fro...

Graphics - LowLevel

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Mar 05, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1

Steps to reproduce: 1. Open the attached project "Case_1319589" 2. In the top menu go to Window/DoIt -- this tries to create a Mesh ... Read more

1
votes
Duplicate

Game performance regression with Semaphore.WaitForSignal when rendering ...

Graphics - LowLevel

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Mar 03, 2021

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Version/s: 2020.2.0a15, 2021.1, 2021.2, 2021.2.0a7

Reproduction steps: 1. Open the user's attached project in 2020.2.0a14 or on an older Unity version 2. Open scene "SampleScene" 3. I... Read more

1
votes
By Design

[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Pl...

Graphics - LowLevel

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Feb 02, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "Dynamic Damage Test.zip" project 2. Open the "New Scene" Scene 3. Enter Play Mode Ex... Read more

0
votes
By Design

vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.3.0a4, 2019.4, 2020.1.14f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more

0
votes
By Design

Non-float32 Mesh is automatically converted to foat32 when generating it...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2020.2.0b2, 2021.1, 2021.1.0b2, 2021.2

Steps to reproduce: 1. Open user's attached project "NonFloat32AttributeSkinningIssue-2020.1.zip" 2. Enter Play mode 3. In the Hier... Read more

0
votes
By Design

Texture is drawn inconsistently when rendering Mesh to a RenderTexture a...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached "case_1307699.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe t... Read more

0
votes
By Design

BatchRendererGroup doesn't render GameObjects with URP Materials when SR...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2020.1.17f1, 2020.2.0a8

How to reproduce: 1. Open the user's attached "BatchTest.zip" project 2. Open the "SampleScene" Scene 3. Observe the Game view Expe... Read more

0
votes
Fixed

Incorrect preview when picking color with the pipette

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2

Reproduction steps: 1. Open the user's attached project and "Waiting Room" scene 2. Select the "Button" game object in the hierarchy... Read more

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