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Cameras & Reflection Probes with Culling Masks set to Nothing are proces...
Reproduction steps:1. Open project in "CullingAndUpdate.zip"2. Notice that "SkyboxCamera" and "Reflection Probe" have their Culling ... Read more
Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...
How to reproduce:1. Open the user's attached project "PaintingSim.zip"2. Open Project window and right-click on an empty space3. Sel... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce:1. Open attached project "Depth Clear Test.zip" and scene "SampleScene"2. Enter play mode3. Observe the Game view E... Read more
Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...
Reproduction steps:1. Download QA attached project "case_1231726"2. Delete library3. Open project4. Crash with========== OUTPUTTING ... Read more
Editor crashes when Graphics.DrawMeshNow is called
How to reproduce:1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more
Motion Vectors of Occluded part of a GameObject are drawn when Dynamic B...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Scene View, move to Capsule on the X-axis3. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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