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2
votes
Fixed

A specific PNG texture with alpha is imported as 24bit RGB instead of 32...

Graphics - General

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Mar 15, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open project2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RGBA... Read more

0
votes
By Design

DXT1 textures with alpha do not support transparency

Graphics - General

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Mar 13, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Import attached project.2. In Project, select texture "DXT1".3. In Inspector, mark "Alpha is Transparency" as ... Read more

0
votes
Fixed

[Texture Importer]16bit images with alpha are recognized as RGB instead ...

Graphics - General

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Mar 13, 2017

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Version/s: 5.6.0f1

Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more

2
votes
By Design

Windows High DPI scaling breaks Graphics.DrawTexture

Graphics - General

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Jun 17, 2019

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Version/s: 2018.2.0b7, 2018.3.0f2

How to reproduce:1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%)2. Open attached project "DPIScaling.zi... Read more

0
votes
Not Reproducible

Material asset icons are inconsistent when duplicating the same material

Graphics - General

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May 11, 2018

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Version/s: 2018.3.0a1

How to reproduce:1. Select '1' asset in Project Window2. Look at the color of the sphere3. Right-click and reimport4. Sphere color i... Read more

0
votes
Fixed

Missing Z coordinate in UnityCustomRenderTexture.cginc

Graphics - General

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Sep 08, 2017

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Version/s: 2017.1.0f3, 2017.2.0b9

In UnityCustomRenderTexture.cginc, notice that in line 210 TEXCOORD0 is float2, but should be float3 in order to work with 3D textur... Read more

0
votes
Won't Fix

CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...

Graphics - General

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Oct 30, 2018

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Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (instancing_bundle_bug)2. Open the scene 'InstancingTest'3. Enter Play Mode Expected... Read more

0
votes
Fixed

DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...

Graphics - General

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Mar 20, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Open the attached project (instancing_test_debug.zip)2. Open the Assets/test.unity scene3. Run the scene4. Ope... Read more

0
votes
Fixed

PNG Sprites saved as an 8-bit file have their transparency ignored no ma...

Graphics - General

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce:1. Open attached project "PNGImport.zip"2. Open "New Scene" scene.3. Drag "cloud 1" and "Tester0" Sprites into the scen... Read more

0
votes
Fixed

Shader compilation times regressing and caching is non-optimal

Graphics - General

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Feb 16, 2017

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Version/s: 5.6.0b4

Steps to reproduce:1. Create a new project2. Import Standard Assets Image Effects package3. Add several Image Effect scripts(e.g. at... Read more

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