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Most Activity
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0
votes
Postponed

Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...

Graphics - General

-

Aug 14, 2014

-

Version/s: 4.5.1f3

Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, ... Read more

0
votes
By Design

[Dynamic Batching] Batching breaks vertex shader transformations

Graphics - General

-

Aug 28, 2013

-

Version/s: 4.2.0f4

To reproduce: 1. Open project BatchingBug 2. Open scene Level_01 3. Enable dynamic batching 4. Enter play mode 5. Click on the game ... Read more

0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

-

Apr 03, 2013

-

Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more

4
votes
Fixed

[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...

Graphics - General

-

Dec 19, 2014

-

Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more

0
votes
Fixed

Linear lighting is incorrect in upscaled fullscreen mode with AA

Graphics - General

-

May 27, 2014

-

Version/s:

Steps to reproduce: * Take a project that uses linear lighting * Build a player for OSX or Linux * Run in windowed mode * Verify... Read more

0
votes
Fixed

Linear Fog Start should not be allowed to be bigger than End

Graphics - General

-

Nov 22, 2014

-

Version/s: 5.0.0b14

Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

-

Mar 08, 2015

-

Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more

1
votes
Fixed

Texture corruption on Mac standalone build after reloading level

Graphics - General

-

Oct 03, 2013

-

Version/s: 4.2.1f4

To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more

0
votes
Fixed

FrameDebugger - Clipboard Icon has user feedback issues

Graphics - General

-

Apr 10, 2014

-

Version/s: 5.0.0a6

FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I... Read more

0
votes
Fixed

WaitForTargetFPS takes twice longer on 4.3

Graphics - General

-

Sep 06, 2013

-

Version/s: 4.3.0b2

To reproduce: 1. Create new 4.2 project 2. Run empty scene with profiler (3-4ms with 10ms spikes) 3. Create new 4.3 project 4. Run e... Read more

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