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Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...
How to reproduce: 1. Open the attached project 2. Open "Instancing Bug" scene 3. Enter the Play Mode 4. Select "Instances B" in the ... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
[Docs] Compute Shader asset reference button directs to a broken link
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "NewComputeShader" 3. In the Inspector Wi... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro: 1. Open attached project. 2. Select the Cube game ob... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce: 1. Open attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to the iOS device Expected result... Read more
TextureArrays are slow to view in inspector, and also crash if Crunch te...
How to reproduce: 1. Open the user-submitted project ("BugReports.zip") 2. Open the "textureArrayBugs" scene and in the Hierarchy Wi... Read more
Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...
To reproduce: 1. Open the attached project (Blockead's Adventure.zip 2. In the Player Settings, add Assets/misc/icon asset as a log... Read more
unity_WorldTransformParams is not reset before drawing UI objects and is...
How to reproduce: 1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip") 2. Open the "unity_WorldTransformPa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used