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0
votes
By Design

GameObject turns black when a Texture of an instantiated Sprite is used ...

Graphics - General

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Jun 22, 2019

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Version/s: 2017.4.9f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Download and open the attached project "1164993.zip" 2. Select the Cube GameObject in the Hierarchy and inspect... Read more

0
votes
Fixed

Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...

Graphics - General

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May 10, 2019

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Version/s: 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more

0
votes
By Design

CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...

Graphics - General

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Jun 19, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Open the "demo.unity" scene 3. Enter Play mode Expected result: Both Render Textu... Read more

0
votes
Duplicate

Setting Shader Texture2DArray via CommandBuffer/MaterialPropertyBlock/Ma...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.10f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-submitted project (Repro_Shader_Properties) or tester-submitted project (Repro_Shader_Properties_NoSR... Read more

0
votes
Fixed

PlayerLoop > GC.Alloc is allocating every frame when using SRP

Graphics - General

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Jun 25, 2019

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Version/s: 2018.3.0b1, 2019.1.0f1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project 2. Enter Play Mode 3. Open Window > Ana... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

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Nov 05, 2019

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Version/s: 2019.2, 2019.2.11f1

How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more

0
votes
Fixed

Unity editor crashes on SkinnedMeshRenderer::GetActiveBlendShapeCount wh...

Graphics - General

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Jul 12, 2019

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Version/s: 2019.1.9f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open project from OC link below 2. Open scene "v2r_54520_CaptureGold.unity" (located \Assets\Scenes\v2r_54520\... Read more

0
votes
Fixed

Editor crashes at CreateDirect3D11SurfaceFromDXGISurface when GraphicsBu...

Graphics - General

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Jul 25, 2019

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Version/s: 2019.1.0a10, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download 1172167_repro.zip 2. Open "SampleScene" scene 3. Enter play mode 4. Open Scene window 5. Select Came... Read more

1
votes
Fixed

Redundant Gamma process in Texture2D.ReadPixels() when using 'Linear' Co...

Graphics - General

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Jun 28, 2019

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Version/s: 2019.1.0a10, 2019.2.0a1, 2019.2.0b5, 2019.3.0a1

How to reproduce: 1. Download the tester-attached package(GammaIssue) 2. Create a new Unity project and import the package 3. Naviga... Read more

0
votes
Fixed

Errors "Bone index is not within the number of bones" are thrown when re...

Graphics - General

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Jun 24, 2019

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Version/s: 2019.1.0a9, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1165175-bug_remove_skin.zip") 2. Reimport the "male_body.fbx" asset 3. Inspect... Read more

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