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[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene; 2. Build and run the scene under Vulkan graph... Read more
Halo is rendered after OnPostRender (5.4 regression)
Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce: 1) Open the attach... Read more
Blue highlight is not available for Contribute and Receive GI in Mesh Re...
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more
DrawMeshInstanced always draws the first submesh and ignores submeshIndex
Reproduction steps: 1. Open the attached project (New Unity Project 1.zip) 2. Open the "scene.unity" scene. 3. Enter the play mode 4... Read more
World space Canvas rendered to a RenderTexture has improper alpha values
When rendering world space canvas to RenderTexture, alpha value of every pixel in rendered texture is affected by the canvas element... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
Material changes are not tracked properly when using recursive rendering
To reproduce: 1. Open project 2. Play 'DemoScene' Expected: both mirrors will have reflections Actual: right mirror has a silver te... Read more
Crashed in Material::UnshareMaterialData when pressing Ctrl + S
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene 'Gameplay_Ar' 3) L.click with the mouse on 'Cube1m... Read more
Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a hardware monitoring program (e.g HWm... Read more
All about bugs
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