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Every texture becomes fixed size after build when Load Behavior on SBSar...
To reproduce: 1. Download and open attached "sbsarBakeBug.zip" project. 2. Expand "model_sbsar" asset to view all the textures. 3. ... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce: 1. Open project 2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value inst... Read more
RenderToCubemap is not HDR compatible and causes camera not to be render...
Steps to reproduce: 1. Open attached project 2. Open Cubemap scene 3. Create a new cubemap 4. Select it and mark it readable 5. Sele... Read more
Unity crashes when calling Material.SetColor with specific arguments
Add the following code to a script or add the script from the attached project to a scene and press play in the Editor. Unity crashe... Read more
Regression: Changing color for Renderer.material from script doesn't wor...
Regression - this works fine in 5.5.0b11 When you try to change color of the material for the sprite from code "GetComponent<Render... Read more
SkinnedMeshRenderer stays invisible when dragged offscreen then back ons...
Steps to reproduce: 1. Open attached project 2. Open "testScene" 3. Play the scene 4. Press space -The objects with skinned mesh re... Read more
Camera render order changes when MSAA is allowed on a camera, but MSAA i...
Reproduction steps: 1. Open "Camera MSAA checkbox changes other cameras' rendering order" project 2. Enter Play mode 3. Select Game... Read more
Mesh.RecalculateNormals() produces seams on Sphere mesh
Reproduction steps: 1. Open attached project 2. Observe Sphere game object in scene view 3. Press play 4. Observe Sphere game object... Read more
RenderTexture::FilterMode changes from Point to Bilinear when scene is p...
MainCamera's targetTexture is set to a RenderTexture, which has FilterMode.Point. But when the scene is played, filterMode changes t... Read more
GetObject failed to find Object for Library Representation is thrown whe...
Steps to reproduce: 1. Create a new project 2. Add the SpatialMapping_room.obj to the Assets folder 3. Go back to Unity and select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection