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0
votes
By Design

[GPUInstancing] Returning meshes prevents them from being instanced

Graphics - General

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Jul 03, 2016

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Version/s: 5.4.0b23

Reproduction steps: 1. Open the attached project 'Instancing' 2. Open the available scene 3. Change the Tag of the 'Player' Prefab t... Read more

4
votes
Fixed

CommandBuffer:DrawRender crash if mesh is set to none in RenderingComman...

Graphics - General

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Jul 11, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open attached project "case_813052-MeshFilterCrash.zip" 2. Open "_BlurryRefraction" scene. 3. Select "_Refrac... Read more

0
votes
Fixed

Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...

Graphics - General

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Jun 20, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more

0
votes
By Design

Textures are being flipped when using Graphics.CopyTexture to create cub...

Graphics - General

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Sep 23, 2019

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Version/s: 2019.2.0f1, 2020.1

To reproduce: 1. Create a new project and import "cubemapCopyTextureBug.unitypackage" 2. Open scene "cu" 3. Press Play 4. Check gene... Read more

5
votes
Fixed

SkinnedMeshRenderer not being rendered in Build

Graphics - General

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Mar 21, 2020

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Version/s: 2018.2.0a1, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

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Nov 05, 2019

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Version/s: 2019.2, 2019.2.11f1

How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more

0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

0
votes
Duplicate

After importing "The Courtyard" project, textures are missing until mate...

Graphics - General

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Jul 13, 2016

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Version/s: 5.5.0a3

After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard" 1. What happened After ... Read more

0
votes
Not Reproducible

Standalone of Viking Village looks slightly darker with Metal than with ...

Graphics - General

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Jul 13, 2016

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Version/s: 5.5.0a3

Standalone of Viking Village looks slightly darker with Metal than with GLCore API. 1. What happened Imported the Viking Village p... Read more

3
votes
Fixed

Error "Trying to reload asset from disk that is not stored on disk" appe...

Graphics - General

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Jul 02, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project and "main" scene in it. 2. Build Windows executable using Development Build setting... Read more

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