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ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...
Steps to reproduce:1.Open attached “ ToHtmlStringRGBA.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:ColorU... Read more
AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps:1. The repro scene has a sphere using AlphaToMask in Shader.2. Build Windows player or Android apk3. Run with DX11, GLCore and... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project- Import Standard Assets- Import a package from Asset Store "Tiles of War" by Voxel Frog- Open Demo scene Til... Read more
[DrawMeshNow] materialIndex is being ignored and all submeshes are drawn
Repro steps:1) Open DrawMeshNow project I attached and asd.scene2) Notice three objects(1st drawn with DrawMesh(), 2nd - DrawMeshNow... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Disabling Dynamic Batching while Editor is in play mode does not enable ...
Reproduction steps:1. Open the attached project "New Unity Project.zip";2. Open the "main" scene and enter a play mode;3. In the Pla... Read more
[Windows] MonoBehaviour::GetObjectGUIState crashes when selecting color ...
To reproduce: 1. Download attached project "Murder I Wrote.zip" and open in Unity2. Open "test" scene3. Select "mirror" game object ... Read more
TextureArrays are slow to view in inspector, and also crash if Crunch te...
How to reproduce:1. Open the user-submitted project ("BugReports.zip")2. Open the "textureArrayBugs" scene and in the Hierarchy Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window