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0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more

1
votes
Fixed

[Windows] MonoBehaviour::GetObjectGUIState crashes when selecting color ...

Graphics - General

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Jul 24, 2017

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Version/s: 2017.1.0p1

To reproduce: 1. Download attached project "Murder I Wrote.zip" and open in Unity2. Open "test" scene3. Select "mirror" game object ... Read more

0
votes
Fixed

[GlCore] Tessellation not working

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

This bug already fixed, just created for verification purpose. Project Steps:1. Open new scene2. Change api to glcore3. Open scene "... Read more

0
votes
Fixed

5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project.2. Open scene: GameScene.3. Play in editor.4. Create host.5. Inspect the... Read more

0
votes
Fixed

5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Uncollapse game object: House4. Select random obj... Read more

2
votes
By Design

Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...

Graphics - General

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Feb 05, 2019

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Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open "SampleScene" in the attached "MorphTEST.zip" project2. Make sure that Import setting > Model > "Norm... Read more

0
votes
By Design

Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.1f1

Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more

0
votes
Fixed

TextureArrays are slow to view in inspector, and also crash if Crunch te...

Graphics - General

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May 09, 2019

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Version/s: 2019.2.0a12, 2019.2.0a14, 2019.3.0a1

How to reproduce:1. Open the user-submitted project ("BugReports.zip")2. Open the "textureArrayBugs" scene and in the Hierarchy Wind... Read more

3
votes
Fixed

[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...

Graphics - General

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Sep 15, 2016

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Version/s: 5.5.0b3

Reproduction steps:1. Open the project2. Build "test" scene3. Create a shortcut for the build executable file4. Add -batchmode -nogr... Read more

0
votes
Fixed

'Assertion failed: Geometry jobs should not be launched for empty tasks'...

Graphics - General

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Apr 23, 2018

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Version/s: 2017.4.1f1

To reproduce:1. Open project2. Play 'main' scene3. Wait for about 10-20 seconds4. Notice that model starts collapsing and after some... Read more

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