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OnRenderImage() does not apply image effects to render texture when usin...
To reproduce: 1. Open project 2. Play 'Main' scene Expected: in left upper corner texture with another game view will be shown Actu... Read more
Object gets corrupt/invisible when updating to Unity 5 or deleting the l...
Reproduction steps: 1. Download the attached "Stripped" project. 2. Open it with 4.7.2. 3. Open the "Stages/_Stage0a1 on the farm" s... Read more
[DrawMeshInstanced] Warning message is not shown when drawing non-instan...
Steps to repro: 1. Open Unity; 2. Open attached project and 'repro' scene; 3. Notice that there are two gameobjects (InstancedMulti... Read more
Memory leak when instantiating a material with Renderer.material
To reproduce: 1. Open the attached project 2. Open the profiler window 3. Enter play mode Notice how Used Total of memory is increas... Read more
[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...
Reproduction Steps: 1. Import attached project. 2. Go to the Assets folder in your project files. 3. Observe how the "a-upper" is an... Read more
TextMesh Font Size cannot be set to 0 once it was changed
To reproduce: 1. Open attached project; 2. Open "Example" scene; 3. Select TextMesh in Hierarchy; 4. In Inspector window, try to c... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps: 1. Open Project 2. Open "ImageFlip.cs" 3. Make sure that variable at line 11 is set to public like this: public ... Read more
DrawMeshInstanced does not write to _CameraDepthNormalsTexture with Forw...
DrawMeshInstanced does not write to _CameraDepthNormalsTexture when Forward Rendering Path is used, thus, the Edge Detection image e... Read more
In play mode there are small lag spikes, when using VSync
Reproduction steps: 1. Download unitypackage attached. (StutteringTestProject_1.unitypackage) 2. Create new project. 3. Import unity... Read more
Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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