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0
votes
Not Reproducible

OnRenderImage() does not apply image effects to render texture when usin...

Graphics - General

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Jun 28, 2017

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Version/s: 5.5.0p1

To reproduce: 1. Open project 2. Play 'Main' scene Expected: in left upper corner texture with another game view will be shown Actu... Read more

0
votes
By Design

Object gets corrupt/invisible when updating to Unity 5 or deleting the l...

Graphics - General

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Nov 03, 2016

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Version/s: 5.5.0x

Reproduction steps: 1. Download the attached "Stripped" project. 2. Open it with 4.7.2. 3. Open the "Stages/_Stage0a1 on the farm" s... Read more

0
votes
Fixed

[DrawMeshInstanced] Warning message is not shown when drawing non-instan...

Graphics - General

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Nov 15, 2016

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Version/s: 5.5.0f1

Steps to repro: 1. Open Unity; 2. Open attached project and 'repro' scene; 3. Notice that there are two gameobjects (InstancedMulti... Read more

0
votes
Fixed

Memory leak when instantiating a material with Renderer.material

Graphics - General

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Nov 16, 2016

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Version/s: 5.5.0b11

To reproduce: 1. Open the attached project 2. Open the profiler window 3. Enter play mode Notice how Used Total of memory is increas... Read more

0
votes
Fixed

[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...

Graphics - General

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Mar 28, 2017

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Version/s: 5.5.2p4

Reproduction Steps: 1. Import attached project. 2. Go to the Assets folder in your project files. 3. Observe how the "a-upper" is an... Read more

0
votes
Won't Fix

TextMesh Font Size cannot be set to 0 once it was changed

Graphics - General

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Feb 16, 2017

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Version/s: 5.5.1p1

To reproduce: 1. Open attached project; 2. Open "Example" scene; 3. Select TextMesh in Hierarchy; 4. In Inspector window, try to c... Read more

0
votes
Fixed

Crash occurs when variable accessibility is changed from public to priva...

Graphics - General

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Jan 06, 2017

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Version/s: 5.5.0p4

Reproduction Steps: 1. Open Project 2. Open "ImageFlip.cs" 3. Make sure that variable at line 11 is set to public like this: public ... Read more

3
votes
Won't Fix

DrawMeshInstanced does not write to _CameraDepthNormalsTexture with Forw...

Graphics - General

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Dec 20, 2016

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Version/s: 5.5.0f3

DrawMeshInstanced does not write to _CameraDepthNormalsTexture when Forward Rendering Path is used, thus, the Edge Detection image e... Read more

2
votes
Fixed

In play mode there are small lag spikes, when using VSync

Graphics - General

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Dec 08, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Download unitypackage attached. (StutteringTestProject_1.unitypackage) 2. Create new project. 3. Import unity... Read more

0
votes
Fixed

Some Textures are wrongly imported and interpreted as Single Channel Cub...

Graphics - General

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Dec 06, 2016

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Version/s: 5.5.0f3

User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more

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