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Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project.2.Open "VertexAlphaSceneLoader" Scene.3.Go to Assets->AssetBundles/Simulation ... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more
Drastic color shift in skybox using EXR skybox after unity 5.4.0b8
Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more
[GLES] Scene view is not rendered if gles forced
1. Open project.2. Notice that scene view is black. Read more
[Crash] Lightmapping two terrains results in crash
Steps to reproduce:1. Open attached project's scene "Terrain test".2. Set one terrain's Y to -50.3. Wait for lightmapping to finish.... Read more
Unity crashes on ApplyMaterialPassWithCache when changing the Material S...
How to reproduce:1. Open the user-submitted Project2. In the Project Window, click on the "New Material" and change the shader to "N... Read more
Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...
Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce:1) Open the attached project.2) Press pl... Read more
[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce:1) Open the attached project.2) Attach scene 'Main' to build.3) Deploy to Android device or iOS device via Xcode.... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Press the on-screen buttons Expected result: there ... Read more
All about bugs
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