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PSD containing pixels of varying transparency but none fully transparent...
Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce:1. Download and open the attached project2. Select Tools > Render to image test Expected result: SceneView cam... Read more
Fonts of the same font family are presented differently based on a state...
Reproduction steps:1. Open the attached project.2. Play the 'Boot' scene. Actual behavior (Some of these behaviors may be present):-... Read more
Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Crowd_LOD2" gameobject and delete Animator- Editor crashe... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce:1. Open attached project2. Enter playmode and open the profiler3. Inspect Draw Calls in profilers 'Rendering' tab4.... Read more
[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...
How to reproduce:1. Open the attached "RenderFreeze" project2. Go to "Bug Reproduction" (custom menu item) --> and click on "Forc... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce:1. Open project2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead... Read more
[TextureFormat] BC6H texture causes crash when opening project
Steps:1. Open repro project (attached in comment) with Unity2. Crash Reproducible in : 2017.2.0p2, 2017.1.2p2, 5.6.4p3, 5.6.4p1Not r... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between Op... Read more
Entering a value >100 in Crunch Compressor Quality and hitting Apply rig...
Steps to reproduce:0. Switch platform to Android1. Import the attached image (or any other square image) into a project2. Set Textur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS