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PSD containing pixels of varying transparency but none fully transparent...
Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce: 1. Download and open the attached project 2. Select Tools > Render to image test Expected result: SceneView cam... Read more
Fonts of the same font family are presented differently based on a state...
Reproduction steps: 1. Open the attached project. 2. Play the 'Boot' scene. Actual behavior (Some of these behaviors may be present... Read more
Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select "Crowd_LOD2" gameobject and delete Animator - Editor cr... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce: 1. Open attached project 2. Enter playmode and open the profiler 3. Inspect Draw Calls in profilers 'Rendering' ta... Read more
[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...
How to reproduce: 1. Open the attached "RenderFreeze" project 2. Go to "Bug Reproduction" (custom menu item) --> and click on "Force... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce: 1. Open project 2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value inst... Read more
[TextureFormat] BC6H texture causes crash when opening project
Steps: 1. Open repro project (attached in comment) with Unity 2. Crash Reproducible in : 2017.2.0p2, 2017.1.2p2, 5.6.4p3, 5.6.4p1 ... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between OpenGL ... Read more
Entering a value >100 in Crunch Compressor Quality and hitting Apply rig...
Steps to reproduce: 0. Switch platform to Android 1. Import the attached image (or any other square image) into a project 2. Set Tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic