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[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...
Reproduction steps:1. Open the attached project ("k67 spriteGlitches")2. Build and Run the project3. Inspect the game until you will... Read more
Frame Debugger does not display all additional Shader keywords when debu...
How to reproduce:1. Open the user-submitted project(ShaderKeywords)2. Build the project as a Development Build and open it3. Back in... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Set the Aspect Ratio to 4:34. Enter Play Mode5. Select the "New Re... Read more
Unity does not show proper error message when running on unsupported GPUs
Steps to reproduce:1. Open Unity on a computer that has a GPU which doesn't meet minimum system requirements/is deprecated Expected ... Read more
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps:1. Open the attached project "msaa ao.zip";2. Make an iOS build;3. Launch the built project on any iOS device;4. ... Read more
[HDRP] Shader property has mismatching texture dimension after switching...
How to reproduce:1. Create new Unity project using "High-Definition RP" template2. In the Build Window, switch the platform to UWP E... Read more
SystemInfo.graphicsMultiThreaded returns inconsistent values depending o...
How to reproduce:1. Open attached "GraphicsMT" project2. Go to Player Settings --> Other settings, observe that Graphics Jobs are... Read more
Unity Editor crashes sometimes after entering Play Mode when the experim...
Unity Editor crashes sometimes after entering Play Mode when using ray tracing effects. 1. What happened Unity Editor crashes someti... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce:1. Open the QA's attached project2. Select the FBX model in the Assets folder and enable Mesh Optimization3. Open the "... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument