Search Issue Tracker
[GI] White "bleed" from objects on Sky/BGColor in reflection probes
All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more
Mesh.CombineMeshes duplicates vertices
How to reproduce:1. Download attached project file and run the "test" scene2. Click the button "Combine"3. Click on the created mesh... Read more
A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RGBA... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more
Errors in Console 'Dynamic batching: index buffer destination is NULL' w...
Steps to reproduce: 1) Download attached project 'DynamicBatch.zip' and open in Unity2) Open scene 'CampaignStage_2' and press Play3... Read more
Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce: 1. Open attached project "827546.zip"2. Open scene and rotate camera3. Notice that fog changes depending on came... Read more
GL.IssuePluginEvent freezes the Editor on second launch with C# .NET 4.6...
Steps to reproduce:1. Open the attached project2. Open the test scene3. Play the scene4. Stop the scene5. Play the scene6. Observe t... Read more
[Shuriken] Prefab with Particle System is visible in the Scene and Game ...
Steps to reproduce:1. Download 976709_repro.zip2. Select "Particle system" prefab3. Check Scene and Game window Expected results: Wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window