Search Issue Tracker

2
votes
Fixed

[SRP] Internal: JobTempAlloc allocation warnings are continuously printe...

Graphics - General

-

Oct 28, 2019

-

Version/s: 2019.1, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Create a new Unity project2. Download and import the LWRP/URP package3. Create a rendering asset and set it in t... Read more

0
votes
Fixed

Creating temporary RenderTextures with a RenderTextureDescriptor severel...

Graphics - General

-

Nov 23, 2019

-

Version/s: 2019.2.0a8, 2019.3, 2019.3.0b11, 2020.1

How to reproduce:1. Open user-submitted project (TtempRT_desc2019.3)2. Open the SampleScene3. Enter Play Mode4. Open Window > Ana... Read more

0
votes
Fixed

Shadowmap memory size is reported inconsistently by the Profiler in diff...

Graphics - General

-

Jul 25, 2019

-

Version/s: 2018.4.2f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (NewUnityProject.zip)2. Build and Run the project in development mode3. In the Edit... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

-

Nov 05, 2019

-

Version/s: 2019.2, 2019.2.11f1

How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more

0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

-

Dec 16, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project ("case_1205853-TriplanarBug.zip")2. Open the repro scene ("SMRBoundsBug/SMRBounds")3. ... Read more

0
votes
Fixed

[D3D12] Editor crash when creating a Texture2D object with specific Leng...

Graphics - General

-

Dec 18, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project named "Case_1206424"2. Enter Play mode Expected behavior: The editor either enters P... Read more

0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

-

Jan 13, 2020

-

Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more

1
votes
Won't Fix

Editor crashes when calling ComputeShader.Dispatch() with too many threads

Graphics - General

-

Dec 18, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project named "Case_1206509"2. Open the Gameplay Scene located in the Scenes folder3. Enter Pl... Read more

0
votes
By Design

Different Tangent types result in different vertices count in the same f...

Graphics - General

-

Jan 16, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1211881" project2. Select "Head" Game Object in the scene3. In the Inspector click on the "Mesh" selecto... Read more

0
votes
Fixed

Crash when creating a new Texture2D with a resolution greater or equal t...

Graphics - General

-

Jan 19, 2020

-

Version/s: 2019.2, 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open the attached project named "Case_1213005"2. Open the Sample Scene3. Enter Play mode Expected result: Editor... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.