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Render texture renders black when resolution line count is higher than 2731
Reproduction steps:1. Open repro project attached in comment2. Open scene "PackingTest", hit play3. Select object "AppManager" and o... Read more
UI/Lit Shader issues with HDRP
When opeming the Sample UI Project form the Asset store, I noticed that the UI Lit shader is always pink. No error comes up in the c... Read more
[LWRP] Lighweight Pipeline Asset is missing when importing LWRP through ...
How to reproduce:1. Create a new 3D project.2. Go to "Window->Package Manager->All" and import "Render-pipelines.lightweight" ... Read more
[UI] Post processing effects and skybox toggle is disabled in new and ex...
Steps to reproduce: 1. Create a new project or open an existing one2. Notice that post processing toggle in the scene view is disabl... Read more
Converting texture from ASTC format to RGBA32 drops quality when using G...
How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more
[Graphics Emulation] Emulation settings are not being saved
It is an very annoying issue (UX) that the graphics emulating settings are not being saved per project. It resets back to default ev... Read more
Material changes are not tracked properly when using recursive rendering
To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more
Overdraw view mode doesn't work with Occlusion Culling
When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more
Calling PlayableGraph.Evaluate while paused doesn't update a Skinned Mesh
To reproduce:1. Open the user's attached project2. Select the model, add the "Attack" animation in the Animancer Controller componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS