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Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
Vector4 Animation values don't match up with related values in New Material
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Hierarchy, select Plane. 4. In Animation, expand Square ... Read more
CUDA Graphics Interop fails in the Native Plugin when using RenderTexture
To reproduce: 1. Open attached project; 2. Open "CudaTest" scene; 3. Enter Play mode; -notice there is CUDA error thrown in the Cons... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occurs Actua... Read more
Camera render order changes when MSAA is allowed on a camera, but MSAA i...
Reproduction steps: 1. Open "Camera MSAA checkbox changes other cameras' rendering order" project 2. Enter Play mode 3. Select Game... Read more
Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce: 1. Download attached project file 2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha ... Read more
Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce: 1. Download project 2. Open downloaded project 3. While project is importing Editor crashes Expected results: P... Read more
[d3d12] Pipeline states and UAVs returns Errors
Steps to reproduce: 1. Open User's attached project 2. Open scene "Test" 3. Play Result: Errors appear in the Console: 1) RenderTex... Read more
Standalone player can not be launched with -force -vulkan if Auto Graphi...
Reproduction steps: 1. Download project attached. 2. Build standalone player and make sure that Auto Graphics API is marked. 3. Open... Read more
Mesh with a NaN input position crashes the Editor when assigning it to ...
Steps to reproduce: 1. Open the attached project 2. Create a 3d game object 3. Add a MeshCollider component 4. Drag the mesh placed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false