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Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
Vector4 Animation values don't match up with related values in New Material
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select Plane.4. In Animation, expand Square Para... Read more
CUDA Graphics Interop fails in the Native Plugin when using RenderTexture
To reproduce:1. Open attached project;2. Open "CudaTest" scene;3. Enter Play mode;-notice there is CUDA error thrown in the Console ... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occursActual R... Read more
Camera render order changes when MSAA is allowed on a camera, but MSAA i...
Reproduction steps: 1. Open "Camera MSAA checkbox changes other cameras' rendering order" project2. Enter Play mode3. Select GameObj... Read more
Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce:1. Download attached project file2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha cha... Read more
Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more
[d3d12] Pipeline states and UAVs returns Errors
Steps to reproduce:1. Open User's attached project2. Open scene "Test"3. Play Result: Errors appear in the Console:1) RenderTexture.... Read more
Standalone player can not be launched with -force -vulkan if Auto Graphi...
Reproduction steps:1. Download project attached.2. Build standalone player and make sure that Auto Graphics API is marked.3. Open pl... Read more
Mesh with a NaN input position crashes the Editor when assigning it to ...
Steps to reproduce:1. Open the attached project2. Create a 3d game object3. Add a MeshCollider component4. Drag the mesh placed in "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS