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SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more
Custom shader doesn't override built-in terrain shader
How to reproduce: 1. Open the attached '1193781-shader-override-issue.zip' project 2. Open 'SampleScene' Scene 3. Inspect 'Standard-... Read more
Textures are being flipped when using Graphics.CopyTexture to create cub...
To reproduce: 1. Create a new project and import "cubemapCopyTextureBug.unitypackage" 2. Open scene "cu" 3. Press Play 4. Check gene... Read more
Creating temporary RenderTextures with a RenderTextureDescriptor severel...
How to reproduce: 1. Open user-submitted project (TtempRT_desc2019.3) 2. Open the SampleScene 3. Enter Play Mode 4. Open Window > An... Read more
Shader is rendered incorrectly when loaded from an Asset Bundle made in ...
Steps to reproduce: 1. Open User-supplied project 2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce: 1. Open the user-attached project's scene-outline-problem scene 2. Select the Sphere GameObject 3. Change the Shad... Read more
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce: 1. Create a new project 2. File -> Build Settings... 3. Choose WebGL as the build target platform 4. Press "Buil... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprod... Read more
Editor crashes when generating lighting with a specific model in a scene
How to reproduce: 1. Open attached project "Case_1191582_modelcrashmini.zip" 2. Open "Church01" scene 3. Generate Lighting Expected... Read more
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