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Sprite masks do not mask in RenderTextures
How to reproduce:1. Download attached project file and open scene 'scene'2. Select Gameobject 'Main Camera (1)'3. Make sure the scen... Read more
Image icons in Project window isn't affect by Color Space change
Steps to reproduce:1. Download 1004946_repro.zip2. Scale up Project window icons using slider in bottom right corner3. Open PlayerSe... Read more
Editor crashes at GraphicsCaps::FindUploadFormat when changing texture's...
Steps to reproduce:1. Download 1005509_repro.zip2. In player setting set color space to Linear3. Select texture4. Set Inspector to D... Read more
Open LookDev window spams NullReferenceException errors when there is no...
To reproduce: 1. In a new scene, set Main Camera's tag to Untagged2. Open the LookDev window3. Observe the console Expected: LookDev... Read more
Unable to set the render target of a camera to the back buffer via a Com...
How to reproduce:1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene"2. Enter Play mode3. Observe Ga... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce:1. Download attached project2. Open SampleScene (Asstets->Scenes)3. Select "Directional Light" game object in ... Read more
Editor crashes at ImageFilters::BlitMultiTap when stepping into Graphics...
Steps to reproduce:1. Download 1004159_repro.zip and open "Test" scene2. Enter play mode3. Editor crashes Results: Editor crashes wh... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro:1. Open attached project.... Read more
Text Mesh Pro doesn't compile using .NET Standard 2.0
To reproduce: 1. In a new project, install Text Mesh Pro 1.2.12. Change scripting runtime to .NET 4.x3. Change API compatibility lev... Read more
[Graphics-General] The font doesn't reset on clicking reset option from ...
The font doesn't reset on clicking reset option from the inspector. Steps to repro:1. Open attached project > Select "Smart" font... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS