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Rigged FBX model is rotated when undoing object's transform
To reproduce:1. Open project attached, test scene2. In Hierarchy window, select model1 or model23. In Inspector window, change any o... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more
CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...
How to reproduce:1. Open user-submitted project (instancing_bundle_bug)2. Open the scene 'InstancingTest'3. Enter Play Mode Expected... Read more
Calling PlayableGraph.Evaluate while paused doesn't update a Skinned Mesh
To reproduce:1. Open the user's attached project2. Select the model, add the "Attack" animation in the Animancer Controller componen... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expected ... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more
[macOS][Metal] Objects are rendered lighter on the Editor when 'Metal Ed...
Objects appear lighter when Metal support is used in the Editor. Steps to reproduce:1) Open the attached project.2) Make sure Game v... Read more
[macOS][Metal][Deferred] Skybox sometimes flickers when projector is pre...
Steps to reproduce: 1. Open attached project "Skybox_new.zip"2. Open scene "test"3. Build project4. Run it on highest allowed resolu... Read more
[Occlusion Culling] Reset functionality is not working for "Occlusion Po...
Reset functionality is not working for "Occlusion Portal", refer the attached video Steps to Repro:1. Create a new Project2. Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject