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0
votes
Not Reproducible

"Assertion failed" errors appear when an object is created and set to be...

Graphics - General

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Nov 15, 2017

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Version/s: 2018.1.0a3, 2018.1.0a4

To reproduce: 1. In a new project, create a cube 2. Set the Cube as static 3. Observe the console Expected: no assertion errors ar... Read more

0
votes
Won't Fix

[DX12 Editor] Resizing Game View is broken and cause crash

Graphics - General

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Nov 15, 2017

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Version/s: 2017.3.0b9

Steps: 1. Make a new project 2. In Player settings, change windows API settings to DX12 3. Make sure the editor is using DX12 4. Res... Read more

0
votes
Won't Fix

[DX12] Switching API from DX11 to DX12 cause crash

Graphics - General

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Nov 15, 2017

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Version/s: 2017.3.0b9

Steps: 1. Open repro project 2. Open Main scene, hit Play, then Stop 3. Go to Player settings, remove DX12 from the Windows API list... Read more

0
votes
Fixed

B10G11R11 cannot be used a source for async readback

Graphics - General

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Feb 14, 2019

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Version/s: 2019.1.0a12, 2019.1.0b3

please ignore initial repro project and use TestReadback.zip attached later *somewhere deep inside LWRP we decide to use this forma... Read more

2
votes
By Design

[TextMeshPro] Selecting text in a Rotating TextMesh Pro InputField is w...

Graphics - General

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May 04, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open given Unity project 2. Enter "ReproScene" scene 3. Enter Play Mode 4. Select some text in the Unity InputF... Read more

0
votes
Won't Fix

[Rendering Layer] Preview windows is using layer 31. However this is a u...

Graphics - General

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Nov 17, 2017

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Version/s:

Editor preview window is using layer 31 as in internal layer. However this is clashing with the fact that layer 31 is a valid user d... Read more

0
votes
Won't Fix

UGUI Mask shows inaccurate visual artifacts when using compressed textures

Graphics - General

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Oct 10, 2017

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Version/s: 5.4.4f1

How to reproduce: 1. Open given Unity project 2. Open a Sample scene 3. Enter play mode --An unwanted mask will appear larger than n... Read more

0
votes
By Design

[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsun...

Graphics - General

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Nov 20, 2017

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Version/s: 2018.1.0a5

Prerequisites: Samsung Galaxy S7 Edge device with ARM Mali GPU. Steps to repro: 1. Open attached project and 'TestScene' scene; 2.... Read more

0
votes
Fixed

Importing tinted materials with textures from SketchUp results in albedo...

Graphics - General

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Oct 31, 2017

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Version/s: 2017.3.0b4

Reproduction steps: 1. See image "SketchUpMaterialBug2.PNG" 2. See image "SketchUpMaterialBug1.PNG" 3. Open "TestSketchUpMaterial.z... Read more

0
votes
Won't Fix

[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b10

Steps: 1. Build Android Vulkan Player with repro project 2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2) 3. Obse... Read more

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