Search Issue Tracker

0
votes
By Design

HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBH...

Graphics - General

-

Aug 04, 2017

-

Version/s: 5.6.1p4

Reproduction steps: 1) Download and open user's attached project 2) Switch active platform to Android 3) Run "Test.unity" scene in E... Read more

2
votes
By Design

Vector4 Animation values don't match up with related values in New Material

Graphics - General

-

Jun 27, 2017

-

Version/s: 5.6.2f1

Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Hierarchy, select Plane. 4. In Animation, expand Square ... Read more

3
votes
Fixed

Meshes lose vertex color in builds with Static Batching enabled when cer...

Graphics - General

-

May 25, 2017

-

Version/s: 5.6.1p1

To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip) 2. Open "intro_ext" scene. 3. Notice white X f... Read more

0
votes
Won't Fix

Crash at GenericDynamicVBO::ReleaseChunkInternal when launching Unity wi...

Graphics - General

-

May 24, 2017

-

Version/s: 5.6.1f1

Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more

0
votes
Won't Fix

Crash at D3D11CreateDevice when launching Unity with a GPU which has old...

Graphics - General

-

May 14, 2017

-

Version/s: 5.6.1f1

Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more

1
votes
Fixed

Crash in Object::GetInstanceID when visualizing occlusion with lighting on

Graphics - General

-

Apr 19, 2017

-

Version/s: 5.6.0p1

Steps to reproduce: 1. Download attached project 2. Open the occlusion tab 3. Switch between visualization and object tabs Result: ... Read more

0
votes
By Design

When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth

Graphics - General

-

May 24, 2017

-

Version/s: 5.6.1f1

Reproduction steps: 1. Open the attached project "case_914339-smaller.zip"; 2. Open the scene "test"; 3. Enter Play mode and observe... Read more

0
votes
Won't Fix

Camera render order changes when MSAA is allowed on a camera, but MSAA i...

Graphics - General

-

Jun 07, 2018

-

Version/s: 5.6.2f1

Reproduction steps: 1. Open "Camera MSAA checkbox changes other cameras' rendering order" project 2. Enter Play mode 3. Select Game... Read more

0
votes
Fixed

[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...

Graphics - General

-

Jul 31, 2017

-

Version/s: 5.6.2p3

When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more

0
votes
By Design

Runtime-created textures do one pointless texture data upload (problem f...

Graphics - General

-

Jun 13, 2017

-

Version/s: 5.6.1f1

For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.