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0
votes
Fixed

Editors crashes on play when Graphics Emulator is turned off under OpenG...

Graphics - General

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Jul 17, 2017

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Version/s: 2017.2.0b3

Steps to reproduce: 1. Launch Unity Editor with the -force-gles31aep argument 2. Open the attached project 3. Switch platform to And... Read more

0
votes
Won't Fix

Rendering a mesh using different vertices with same uv-coordinates rend...

Graphics - General

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Jul 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip) 2. Open the "MainScene" scene 3. Enter Play mod... Read more

0
votes
Fixed

.PSD file has black texture when imported to Unity Editor

Graphics - General

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Dec 21, 2017

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Version/s: 2017.3.0f3

To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more

0
votes
Fixed

Full screen non native resolution setting in Windows builds creates a cr...

Graphics - General

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Jan 03, 2017

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Version/s: 5.6.0b3

When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more

0
votes
Fixed

[Texture Importer] Switching Override format to BC6H on a texture causes...

Graphics - General

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Oct 23, 2017

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Version/s: 2017.3.0b5

If the format of a texture is switched to BC6H via the Override, Unity crashes. 1. Open the attached project '2017.3' 2. Select the... Read more

0
votes
Fixed

Windows Standalone build crashes when Vulkan is enabled

Graphics - General

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Apr 05, 2017

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Version/s: 5.6.0f3

To reproduce: 1.Create empty project 2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API 3.Build the project ... Read more

0
votes
Duplicate

[Shuriken] Prefab with Particle System is visible in the Scene and Game ...

Graphics - General

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Dec 08, 2017

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Version/s: 2017.1.0b10, 2018.1.0a7

Steps to reproduce: 1. Download 976709_repro.zip 2. Select "Particle system" prefab 3. Check Scene and Game window Expected results... Read more

0
votes
Fixed

Editor crash on ExecuteRenderQueue when creating custom lights

Graphics - General

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Dec 08, 2017

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Version/s: 2017.2.0f3

How to reproduce: 1. Open project "crash976749.zip" 2. Open "planet" scene 3. Main Camera -> "Custom Light Renderer (Script)" enable... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more

0
votes
Fixed

Crash using RenderTextureFormat.RFloat w/ Command Buffer

Graphics - General

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download and open attached project "Deferred Renderer.zip" 2) Open and play "Test Scene" Actual result: Cras... Read more

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