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0
votes
Duplicate

Null ref exception in GetMaterialId() when combining for static batching

Graphics - General

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Sep 16, 2013

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Version/s:

Happens when the first material in the materials array on a static renderer is not set. Read more

0
votes
Not Reproducible

[Onboarding] Scene built and played in windowed mode is displayed incorr...

Graphics - General

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Oct 23, 2014

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Version/s: 4.5.5p2

Open the attached project and open the Octopus_1k_bones scene. Build a player with these build/player settings: Target Platform = Wi... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more

1
votes
Fixed

Texture corruption on Mac standalone build after reloading level

Graphics - General

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Oct 03, 2013

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Version/s: 4.2.1f4

To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more

0
votes
Fixed

Frame debugger does not handle render plugins

Graphics - General

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Apr 25, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 3... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce: 1. Open the attached '185234-selection highlight.zip' project 2. Open 'SampleScene' Scene 3. Select 'Conifer_Needl... Read more

0
votes
Fixed

Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...

Graphics - General

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Nov 18, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more

0
votes
Fixed

DXR Crash when disabling all code generated meshes in acceleration struc...

Graphics - General

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Mar 18, 2020

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Version/s: 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more

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