Search Issue Tracker
Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more
When "Multithreaded Rendering" is enabled, render thread plugin events a...
Reproduction steps:1. Open the attached project "case_873300-smallerProject.zip";2. In Player settings check if "Multithreaded Rende... Read more
[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...
How to reproduce:1. Open the attached DXT1CrunchedTest.zip project2. Go to the Project window and select RandomStart.png3. Inspect t... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce:1. Open the "Graphics_Blit_Crash.zip" project2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene3. Run ... Read more
[macOS][Metal][Deferred] Skybox sometimes flickers when projector is pre...
Steps to reproduce: 1. Open attached project "Skybox_new.zip"2. Open scene "test"3. Build project4. Run it on highest allowed resolu... Read more
[Metal] Unable to access Texture2DArray from compute shader
Reproduction steps:1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play and stop the scene.- ... Read more
[DX12] 3D Texture causing player crash
Step:1. Open repro project, there is a cube using 3D texture2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" in... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...
Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qua... Read more
[SRP] Display gizmos as quads in wireframe mode in scene view
Steps to reproduce:- Be in a project with one of the SRP (LWRP or HDRP) enabled and working.- Have any object that displays an icon ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes