Search Issue Tracker

2
votes
Not Reproducible

Editor crashes atGfxDevice::SetRenderTargets while importing

Graphics - General

-

Jun 16, 2017

-

Version/s: 5.6.1p3

Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more

4
votes
By Design

When "Multithreaded Rendering" is enabled, render thread plugin events a...

Graphics - General

-

Jan 23, 2017

-

Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project "case_873300-smallerProject.zip";2. In Player settings check if "Multithreaded Rende... Read more

0
votes
By Design

[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...

Graphics - General

-

Dec 03, 2019

-

Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce:1. Open the attached DXT1CrunchedTest.zip project2. Go to the Project window and select RandomStart.png3. Inspect t... Read more

0
votes
Fixed

Crash on Material::SetFloat after calling Graphics.Blit()

Graphics - General

-

Jun 15, 2019

-

Version/s: 2019.1.1f1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "Graphics_Blit_Crash.zip" project2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene3. Run ... Read more

0
votes
Not Reproducible

[macOS][Metal][Deferred] Skybox sometimes flickers when projector is pre...

Graphics - General

-

Jan 10, 2018

-

Version/s: 2018.1.0b2

Steps to reproduce: 1. Open attached project "Skybox_new.zip"2. Open scene "test"3. Build project4. Run it on highest allowed resolu... Read more

0
votes
Fixed

[Metal] Unable to access Texture2DArray from compute shader

Graphics - General

-

Jul 05, 2017

-

Version/s: 2017.1.0f1

Reproduction steps:1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play and stop the scene.- ... Read more

0
votes
Fixed

[DX12] 3D Texture causing player crash

Graphics - General

-

Jul 05, 2017

-

Version/s: 2017.1.0f1

Step:1. Open repro project, there is a cube using 3D texture2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" in... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

-

Jun 20, 2017

-

Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

2
votes
Won't Fix

UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...

Graphics - General

-

Jul 06, 2017

-

Version/s: 2017.1.0f1

Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qua... Read more

0
votes
Won't Fix

[SRP] Display gizmos as quads in wireframe mode in scene view

Graphics - General

-

May 29, 2019

-

Version/s:

Steps to reproduce:- Be in a project with one of the SRP (LWRP or HDRP) enabled and working.- Have any object that displays an icon ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.