Search Issue Tracker
Steps to reproduce : - import the project attached - open the scene _TessellationScene - press play - switch between Forward and De... Read more
Steps to reproduce : - import the project attached - open Occlusion Culling tab - open the scene - move the camera in the scene and... Read more
WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which i... Read more
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Awake is called in a different order when IProcessSceneWithReport.OnProcessScene() is called in the Editor and the Build
- LightEvent.AfterShadowMap CommandBuffer events are not being called when race condition occurs
- GUI Items are not found and highlighted when using Highligher.Highlight() method
- Opening a nested Prefab consisting of two prefabs results in a corrupted and broken prefab which becomes a Prefab variant.
- Visual C# Compiler fails to locate assembly if response file compiler argument path contains spaces