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Built game crash when Instancing is enabled on Material
To reproduce: 1. Download attached project "sp2_cutdown.zip" and open in Unity 2. Open "crash" scene 3. Build and Run the project o... Read more
[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...
How to reproduce: 1. Open the attached "RenderFreeze" project 2. Go to "Bug Reproduction" (custom menu item) --> and click on "Force... Read more
[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while enterin...
How to reproduce: 1. Open the attached "mapboxv5" project 2. Open "emergency simulator" scene and enter playmode (crash might occur... Read more
[d3d12] Pipeline states and UAVs returns Errors
Steps to reproduce: 1. Open User's attached project 2. Open scene "Test" 3. Play Result: Errors appear in the Console: 1) RenderTex... Read more
[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...
To reproduce: 1. Open attached project 2. Open "test" scene 3. Hit play and notice that mesh is drawn in gray color 4. Select "test"... Read more
Procedural materials looks different in Substance Designer and in Unity
The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "S... Read more
RenderTexture::FilterMode changes from Point to Bilinear when scene is p...
MainCamera's targetTexture is set to a RenderTexture, which has FilterMode.Point. But when the scene is played, filterMode changes t... Read more
Only one shadow is cast when using Graphics.DrawMeshInstancedIndirect mo...
How to reproduce: 1. Open the attached "InstancedDrawingTest" project and "Test" scene 2. Observe the Scene Hierarchy, notice that ... Read more
PSD containing pixels of varying transparency but none fully transparent...
Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more
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