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0
votes
Fixed

Built game crash when Instancing is enabled on Material

Graphics - General

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May 16, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project "sp2_cutdown.zip" and open in Unity 2. Open "crash" scene 3. Build and Run the project o... Read more

0
votes
Not Reproducible

[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...

Graphics - General

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Oct 25, 2017

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Version/s: 5.6.3p1

How to reproduce: 1. Open the attached "RenderFreeze" project 2. Go to "Bug Reproduction" (custom menu item) --> and click on "Force... Read more

1
votes
Won't Fix

[Projector] Projector component using wrong Projection matrix when camer...

Graphics - General

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Aug 14, 2017

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Version/s: 5.6.1p1

When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more

0
votes
Fixed

Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while enterin...

Graphics - General

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Jun 07, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open the attached "mapboxv5" project 2. Open "emergency simulator" scene and enter playmode (crash might occur... Read more

0
votes
Fixed

[d3d12] Pipeline states and UAVs returns Errors

Graphics - General

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Jun 30, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1. Open User's attached project 2. Open scene "Test" 3. Play Result: Errors appear in the Console: 1) RenderTex... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Open attached project 2. Open "test" scene 3. Hit play and notice that mesh is drawn in gray color 4. Select "test"... Read more

1
votes
Won't Fix

Procedural materials looks different in Substance Designer and in Unity

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "S... Read more

0
votes
By Design

RenderTexture::FilterMode changes from Point to Bilinear when scene is p...

Graphics - General

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May 25, 2017

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Version/s: 5.6.1f1

MainCamera's targetTexture is set to a RenderTexture, which has FilterMode.Point. But when the scene is played, filterMode changes t... Read more

0
votes
Postponed

Only one shadow is cast when using Graphics.DrawMeshInstancedIndirect mo...

Graphics - General

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May 26, 2017

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Version/s: 5.6.1p1

How to reproduce: 1. Open the attached "InstancedDrawingTest" project and "Test" scene 2. Observe the Scene Hierarchy, notice that ... Read more

0
votes
Fixed

PSD containing pixels of varying transparency but none fully transparent...

Graphics - General

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Sep 04, 2017

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Version/s: 5.6.2f1

Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more

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