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[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...
1. What happened Repro steps: 1) Open the project ReflProbesCrash and scene random_generate_scene 2) Play the scene 3) While the mes... Read more
Enlighten does not use specified Lightmap Snapshot composite
Upon opening a scene, Enlighten applies the default lightmap rather than the specified lightmap snapshot. Read more
[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene: 1) Open the project and only scene in it 2) Change Indirect Intensity in General GI 3) Notice the crash N.B. Crashed a... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Build lightmap 4. Move scene camera so that Cube which is... Read more
Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce: 1. Open attached project (the last one). 2. Check the bands on the built-in sphere and also the dark patches. I trie... Read more
Creating new scene turns on Auto Bake light
Steps to reproduce: 1. Create a scene 2. Turn off "Auto" light baking in Lighting options (Window->Lighting) 3. Create new scene A... Read more
[Reflection probes] Reflection probes do not render reflections on stand...
To reproduce this bug: 1. Import the attached package 2. Open 'Arches' scene which has a reflection probe(type: realtime cubemap) a... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce: 1. Open attached project 2. Open WrongDiffuseIrradianceMap scene 3. Notice that the sphere with the custom material l... Read more
Iterative lightmapping spams console with PPtr cast failed errors in spe...
Open scene lightmap_bug in attached project and change Lightmapping to Iterative. Console gets spammed with "PPtr cast failed when d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color