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0
votes
Fixed

Enlighten - initial memory usage information is wrong

Global Illumination

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May 25, 2014

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Version/s: 5.0.0a9

To reproduce: 1. Open the example enlighten project 2. Open lightmapping window 3. Clear and wait for it to rebake 4. Note the amoun... Read more

0
votes
By Design

Unity hangs when Generating Lightmap UV's for an fbx

Global Illumination

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May 30, 2014

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Version/s: 5.0.0a10

Steps to reproduce : - import the project attached - select the .fbx - in the Model tab check "Generating Lightmap UV's" - press Ap... Read more

0
votes
Fixed

Crash on CreateEnlightenGeometryJob::Prepare

Global Illumination

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Jun 19, 2014

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Version/s: 5.0.0a12

Steps to reproduce: 1. Open the attached project and the scene 2. Set lightmap GI workflow to 'Iterative' 3. Select the main model a... Read more

0
votes
Fixed

Moving object in scene view when GI views are enabled throws errors

Global Illumination

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Jul 15, 2014

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Version/s: 5.0.0a16

To reproduce: 1. Open attached project 2. Open test scene 3. Switch scene view from Textured to GI - Clustering 4. Start moving sphe... Read more

0
votes
Won't Fix

Global Illumination ignores normalmap

Global Illumination

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Jul 16, 2014

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Version/s: 5.0.0a16

Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as ... Read more

0
votes
Duplicate

GI on Sphere clearly shows lighting cuts

Global Illumination

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Jul 17, 2014

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Version/s: 5.0.0a17

To reproduce: 1. Open attached project 2. Open test scene 3. Wait for the Lightning to bake 4. Observe the spheres Expected result:... Read more

1
votes
Won't Fix

GI shows weird color disfigurations when using high direct setting

Global Illumination

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Jul 16, 2014

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Version/s: 5.0.0a16

Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more

0
votes
Duplicate

Normal maps are lost when using enlighten

Global Illumination

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Jul 16, 2014

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Version/s: 5.0.0a16

Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more

0
votes
Fixed

Black lightmap on co-planar faces of non-uniformly scaled cubes

Global Illumination

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Jul 21, 2014

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Version/s: 5.0.0a17

Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more

0
votes
Duplicate

Surface>Colored Specular shader loses SpecMap img if

Global Illumination

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Jul 21, 2014

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Version/s: 5.0.0a17

Surface > 'Colored Specular' shader loses SpecMap img if Lightmapping is 'On' 1. Setup object to use material with Colored Specular... Read more

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