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0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction: 1) Op... Read more

0
votes
Fixed

Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error

Global Illumination

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Jan 26, 2017

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Version/s: 5.6.0b5

Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask O... Read more

0
votes
By Design

UVs Breaking after light map is baked

Global Illumination

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Dec 02, 2016

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Version/s: 5.3.6p7

To reproduce: 1) Open attached project and scene 2) If lighting is not cleared, clear it to see the default state 3) Bake the lightm... Read more

0
votes
Fixed

[Auto][UI] Progress Bar gets stuck if auto mode is disabled while buildi...

Global Illumination

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Feb 02, 2017

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Version/s: 5.6.0b3

In editor, progress bar gets stuck if auto mode toggle button is disabled while building the lighting, as if it still continues to b... Read more

1
votes
Fixed

Bake Visibility job failure

Global Illumination

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Jan 27, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "E1M1-Tutorial10" scene; 3. Bake lights. Expected result: Editor doesn't freeze whe... Read more

0
votes
Fixed

[Scene View] Realtime GI Directionality Scene Visualization Mode is not ...

Global Illumination

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Feb 14, 2017

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Version/s: 5.6.0b8

Realtime GI Directionality Scene Visualization Mode is not working, no data is displayed in this mode. Steps for reproduction: 1) D... Read more

0
votes
Fixed

[UI] Show Lightmap Resolution button is missing in scene visualization m...

Global Illumination

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Feb 16, 2017

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Version/s: 5.6.0b6

Show Lightmap Resolution button is missing in scene visualization modes. Steps for reproduction" 1) Open a new scene 2) Click on sc... Read more

0
votes
Fixed

[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...

Global Illumination

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Feb 18, 2017

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Version/s: 5.6.0b7

In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more

0
votes
Fixed

[PVR] Lightprobe data inconsistent between manual bakes after hiding lights

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0f1

Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more

0
votes
Duplicate

Bake lightmaps with a processor with more than 32 threads can crash Unity.

Global Illumination

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Mar 10, 2017

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Version/s: 5.5.2f1

Trying to bake lightmaps with a processor with more than 32 threads, like the Intel Xeon E5-2695 v4processor, can crash Unity. 0x00... Read more

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