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0
votes
Fixed

[LoadLevel] in standalone causes lightmaps to become brighter when in Li...

Global Illumination

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Oct 21, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open attached project.2. Bake lightmap3. Build to windows4. Run the build5. Observe the space between the two cubes,... Read more

0
votes
By Design

[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...

Global Illumination

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Oct 23, 2015

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Version/s: 5.2.0f2

Steps to reproduce: 1. Open the attached project2. Open 'shadow_mesh' scene3. Open 'Lighting' window and bake lightmaps4. When bakin... Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more

1
votes
Fixed

[Transparency] Cutout baked material incorrectly tints lightmap behind it

Global Illumination

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Oct 30, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1. Download and open project "740898_repro.zip"2. Open scene "repro" and let Baked GI auto build3. Notice one of ... Read more

0
votes
Fixed

Setting the Sun to an instance of a prefab in the scene doesn't get save...

Global Illumination

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Dec 02, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more

0
votes
Fixed

Disabled reflection probes can not be rendered using ReflectionProbe.Ren...

Global Illumination

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Mar 02, 2016

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Version/s: 5.2.3f1

Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disabl... Read more

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