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Unity hangs on shutdown if cache trim job was spawned on a large GI Cache
From user http://forum.unity3d.com/members/lost-in-the-garden.986699/:Roughly 9/10 times when I quit the editor, it gets stuck at fu... Read more
Procedural skybox produces illumination artifacts on 3D objects when amb...
Steps to reproduce:1. Open "case 805857 repro" project2. Open "example" scene3. Play in editor-- Notice brown illumination artifacts... Read more
Realtime Directional light makes ring-shaped artifacts on static objects
Steps to reproduce: 1) Download attached project " GI error.zip " and open in Untiy.2) In Lightning tab, scroll down. Clear Baked Da... Read more
Lighting baking progress bar gets stuck after canceling baking
Steps to reproduce:1. Open attached project "888429.zip"2. Open "MainScene" scene3. Open Lighting window -> Global maps4. Press "... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more
Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...
Reproduction steps:1. Open attached project( LightmapCrash )2. Open scene " Medical "3. Go Window > Lighting4. Build Lightmaps Sc... Read more
Selecting Directional Lightmaps produces an irrelevant warning on OSX
How to reproduce: 1. Open any (new) project- Make sure the build target is set to Standalone2. Open the Lighting window3. Change the... Read more
Dynamic objects are too dark when using mixed light baking and light probes
1) Open attached project2) Open scene "Test"3) Bake lighting--- You should see two cubes, one is static and one is dynamic--- The dy... Read more
[MSE] Built lightmaps are not applied due to positioning in hierarchy
Steps to reproduce:1. open users attached project2. open SceneB3. add SceneA to hierarchy4. build lightmap Result: Builds lightmap b... Read more
[OSX][Crash] Editor crashes while building lighting when mobile platform...
Reproduction steps-----------------------1) Open users's project2) Switch to a mobile platform Android/iOS3) Load _TerrainTest scene... Read more
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