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0
votes
Fixed

[GI] If IndirectIntensity reaches 0 bounce light will disappear until Au...

Global Illumination

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Feb 10, 2016

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Version/s: 5.4.0b2

Repro steps: 1) Open the project and scene in it 2) Notice the bounce/ambient glow around the cubes 3) Try increasing Indirect Inten... Read more

0
votes
Fixed

[GI] Skybox ambient and reflections are gone after loading a scene

Global Illumination

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Feb 07, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Download and import attached project. (case_767748-CellStage - REPRO.zip) 2. Open scene lobby. 3. Play. 4. P... Read more

0
votes
Fixed

[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...

Global Illumination

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Feb 17, 2016

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Version/s: 5.5.0a1

When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more

0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

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Feb 18, 2016

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Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

0
votes
Fixed

[PathTracer] AddInstanceProperties errors are thrown when baking progres...

Global Illumination

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1.Open Unity project attached by QA 2. Open Example scene if not opened 3. In lightning window press "Generate lightni... Read more

0
votes
Fixed

[Standalone][MSE] Unloading an active scene which has a realtime Reflect...

Global Illumination

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. open attached "TestBug.zip" 2. build and run 3. wait for a few seconds... - crash build (log attached) This... Read more

1
votes
Fixed

[ReflectionProbes] Manually baked multiple reflection probes reference t...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.1p4

Reproduction steps: 1. Create a new Unity project. 2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox. 3. Save the sce... Read more

0
votes
Not Reproducible

[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap

Global Illumination

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Feb 24, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project "773963.zip" 2. Open scene "repro" 3. Rebake lightmap 4. In game view, notice aliased ... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more

10
votes
Fixed

[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.2p3

Repro steps: 1) Open the project and bakeproblem.scene in it 2) Change mymodel object's position to (1000,500,1000) 3) Click Build i... Read more

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